No real description here. Finished the front lights and about half way done the front bumper.
Sunday, May 30, 2010
Friday, May 28, 2010
Vertex's Toyota Chaser Project Update 2
Here's an update on the car codenamed "CHAYZUR".
What was done today was the rear lights of course! They started out as a major pain in the barse, but after the trim (yes, this was the hardest part) things started to go smoother. In the end, you get that. Turned out a lot better than I thought it would when seeing the un-calculated model!
Also done:
-Finished roof (oh wow)
-Finished hood (ooh ahh)
-Finished Side (front wheel cover)
2 More small notes:
-The rear lights completely consist of vehiclelights128 and vehiclegeneric256 textures =D!
-Hence the name, this is a private car.
What was done today was the rear lights of course! They started out as a major pain in the barse, but after the trim (yes, this was the hardest part) things started to go smoother. In the end, you get that. Turned out a lot better than I thought it would when seeing the un-calculated model!
Also done:
-Finished roof (oh wow)
-Finished hood (ooh ahh)
-Finished Side (front wheel cover)
2 More small notes:
-The rear lights completely consist of vehiclelights128 and vehiclegeneric256 textures =D!
-Hence the name, this is a private car.
Sunday, May 23, 2010
Vertex's Toyota Chaser Project
While Sarah's Sil80 gets riced up in the shop, I thought I would continue work on Vertex's Chaser project.
Completely from scratch, very high detailing (some parts are even being redone for lack of detail...heh?). This will be the third Toyota Chaser ever made for SA, aside from a Very low quality model made long ago, and one from a Japanese guy that was the version with the rounded rear lights, but hopefully! The highest quality.
As you can see, thing's are going pretty good ye?
The plan is to finish the STOCK body, then create a high / med quality interior, and lastly create a Vertex bodykit for Vertex (:0!).
Engine and Rims will be supplied by him in the end, so in those terms, I can slack off
Completely from scratch, very high detailing (some parts are even being redone for lack of detail...heh?). This will be the third Toyota Chaser ever made for SA, aside from a Very low quality model made long ago, and one from a Japanese guy that was the version with the rounded rear lights, but hopefully! The highest quality.
As you can see, thing's are going pretty good ye?
The plan is to finish the STOCK body, then create a high / med quality interior, and lastly create a Vertex bodykit for Vertex (:0!).
Engine and Rims will be supplied by him in the end, so in those terms, I can slack off
Sarahs Sil80 Project Start
While Vertex gets his Toyota Chaser worked on, I side-tracked and started on the Sil80 for Sarah. Atm I am just taking my Onevia, ripping off the back, and starting to scratch model the 240sx's hatch. All of it is in HQ 3d, nothing cheap here Mr.Pilconi!
The front end of my old S13 will be added on to complete the "Sil80" shape. It will be the most high quality Sil80 to come to GTA. Maybe not the most fancy and shiny, but the highest quality and detail, even more than your godly Juiced 2 converts.
The front end of my old S13 will be added on to complete the "Sil80" shape. It will be the most high quality Sil80 to come to GTA. Maybe not the most fancy and shiny, but the highest quality and detail, even more than your godly Juiced 2 converts.
Saturday, May 22, 2010
Tierra Robada Addon
Here are 2 pics of VERY early development of what will become:
The plan is to create a road that branches off just before turning onto the SF Silver bridge, which goes down the sea level and starts a nice coastal drive along a white sand beach with palm tree's and whatever else. After driving down there, you enter a small fishing village with an older Italian theme to it. There will be a bit more of the coast before you enter a more tree-filled area with a Canadian / Pine n' Spruce feel to it, which leads into the touge.
This touge hopefully will not be like any other. It will have nicely curved roads, perfect for drifting; it will go both up and down while you drive across it, meaning there is no "Top" or Uphill / Downhill. It will rise pretty high, fall, rise a bit again, then go back down the sea level with twisty roads until it straightens out a bit more, into yet another beautiful white sand beach all the way underneath the Red SF bridge, where it connects to the city near Jizzy's Pleasure domes.
Yes, this is a major project, but I hope, hope hope I can provide this one to be finished and shared with everyone!
The plan is to create a road that branches off just before turning onto the SF Silver bridge, which goes down the sea level and starts a nice coastal drive along a white sand beach with palm tree's and whatever else. After driving down there, you enter a small fishing village with an older Italian theme to it. There will be a bit more of the coast before you enter a more tree-filled area with a Canadian / Pine n' Spruce feel to it, which leads into the touge.
This touge hopefully will not be like any other. It will have nicely curved roads, perfect for drifting; it will go both up and down while you drive across it, meaning there is no "Top" or Uphill / Downhill. It will rise pretty high, fall, rise a bit again, then go back down the sea level with twisty roads until it straightens out a bit more, into yet another beautiful white sand beach all the way underneath the Red SF bridge, where it connects to the city near Jizzy's Pleasure domes.
Yes, this is a major project, but I hope, hope hope I can provide this one to be finished and shared with everyone!
Monday, May 17, 2010
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