Unfortunately I have run into a small delay with the map project I talked about below. No, I'm quitting on it, but there's a serious modeling issue which has just got me nipped:
The textures are not appearing in-game.
This isn't your typical issue where I forget to replace the .txd file. I have done the export and import procedures 100x over by now, and I'm still not having any luck with what's going on. I've put aside Collisions as being the problem, as they affect nothing of textures, so then I attacked the TXD, which I re-created, re-imported, exported it from the .img after it didn't work, and yet it is indeed my modded one. The texture names match, format matches, it is compressed, all the typical yada. This has lead me to believe that it is not the TXD files fault. So, the only thing left is the .dff which also appears to be perfect after exporting it from the .img and reimporting into Zmodeler. My guess is that something has been enabled or done to the model in Zmodeler that is causing it to export incorrectly or possibly flip / manipulate the model. The funny part is, that half of the model IS textured w/ it's correct mapping and texture, yet somehow the other half remains default. I will note that I had another issue with my second model (which I ended up fixing, somehow..) in which after exporting, the Material was still applied as it's old one, and after a few hundred more exports, it finally switched to it's new and proper material, and then the UV mapping was incorrect; a few hundred more and it worked.
If anyone has any damn clue of whats going on, please hit me up on MSN or make a shout --->
Any and all help is much appreciated. I have tested many different zmodeler versions and even completely retextured the model, but I'm having no results.
Wednesday, September 21, 2011
Saturday, September 17, 2011
New Map Announcement!
Alright, well: Sorry to announce to all that my previous map project, as seen below, was cancelled some time ago. Unfortunately, I am usually an idiot when it comes to moddeling projects, and always start a lot of crap that I cannot finish, or that I create in a very poor manner, only to finally stop creating after the entire thing is made; leaving me with a whole bunch of wasted time.
The good news is, like always; All of that time wasted modeling may not lead to map production and releases, but it does lead to more experience and knowledge in doing so. So, I am announcing that a new map will be released Very shortly.
This map will use the 2 objects you've seen below (Pit Garage and Stands), as well as a whole wack of extra's, to create a medium quality, medium length racetrack built-in to the default San Andreas landscape. Some things on this map will never have been seen before, and will only add to the awesomeness of the track. Currently this is the only project I have on the go, and if successful could lead to something much, much bigger.
I would say that the main problem I've had all these years is actually sitting down and taking the time to just get modeling for even 5 minutes and start a project, knowing my last ones were failures. Somehow I've gotten a bit better in doing so, and the result of that is this new map, which is around 70% done at this moment, and hopefully will only take a few more days to complete. So keep checking this blog for updates or visit GTAInside for the next week to see when it arrives!
Sorry, no pictures or hints! I promise that it will be of satisfactory quality.
The good news is, like always; All of that time wasted modeling may not lead to map production and releases, but it does lead to more experience and knowledge in doing so. So, I am announcing that a new map will be released Very shortly.
This map will use the 2 objects you've seen below (Pit Garage and Stands), as well as a whole wack of extra's, to create a medium quality, medium length racetrack built-in to the default San Andreas landscape. Some things on this map will never have been seen before, and will only add to the awesomeness of the track. Currently this is the only project I have on the go, and if successful could lead to something much, much bigger.
I would say that the main problem I've had all these years is actually sitting down and taking the time to just get modeling for even 5 minutes and start a project, knowing my last ones were failures. Somehow I've gotten a bit better in doing so, and the result of that is this new map, which is around 70% done at this moment, and hopefully will only take a few more days to complete. So keep checking this blog for updates or visit GTAInside for the next week to see when it arrives!
Sorry, no pictures or hints! I promise that it will be of satisfactory quality.
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