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Sunday, October 3, 2010
Saturday, September 4, 2010
The Touge
Alright, so it's now time to make and create the touge. I've already made the bridge that will connect it to Coastal Drive, but now I just need to brainstorm a good looking mountain.
Another Onevia Update - Ultimate Rice
Pics were taken on the RS server, so I couldn't take a picture of the engine bay (KA24DE - ITB's)
Change List:
-Made the rims white
-Added a light atmospheric reflection
-Added a McLaren F1 style hoodscoop which leads into the trunk where there are intakes and vents for excess air (Just did it as a cool idea, why not, it still has function).
-Replaced the twin turbo SR20DE with an N/A KA24DE.
-Replaced the old blockish spoiler with a Riverside one, which is a replica of the one on Atsushi Kuroi's old Yellow RB Onevia.
-Each ITB has it's own direct intake pipe + intake cone. You can see the front 2 in the bumper sides.
Friday, August 13, 2010
Opened SAMP
As some of you may know, there is a mod called Opened SAMP made by an unknown source that allows handling.cfg, carcols.dat, and gta.dat modifications to SA-MP. This is the best alternative to using the hack tool s0beit in order to use map modifications and custom handling lines. Unfortunately the website that was hosting it (Sliderz Inc) has gone down.
I will now be hosting the file over various uploads to MegaUpload in the 'Links for Dinks' on the side bar.
I will now be hosting the file over various uploads to MegaUpload in the 'Links for Dinks' on the side bar.
Friday, July 30, 2010
Map Update #2
This is the next bit of the map completed and made into a video. 2 bugs are visible (Window, Rail) and will be fixed. As you can see, I removed the forest and replaced it with a much less laggy, Tierra Robada style area.
Thursday, July 29, 2010
Map Update
Wednesday, July 28, 2010
Vertex's Toyota Chaser Project Update 4 + Traincar mod!
This isn't much of an update. I just want to inform anyone that's been wondering about whats been happening to the chaser.
The chaser was handed over to Vertex, who will be creating the Rims, Engine and Engine bay for the vehicle. I will still be creating the Interior and will post the progress of that whenever I get around to it.
As for now I haven't been doing much modeling except for creating this WICKED AWSOME SUPER HQ TRAIN CAR!!1
Actually my plan had been to try and add extra's to traincars so that you could possibly have 5 different train cars in one .dff file, but as it turns out...won't work. But I still managed to create a completely 3d, high quality boxcar that you can jump and ride in!
The chaser was handed over to Vertex, who will be creating the Rims, Engine and Engine bay for the vehicle. I will still be creating the Interior and will post the progress of that whenever I get around to it.
As for now I haven't been doing much modeling except for creating this WICKED AWSOME SUPER HQ TRAIN CAR!!1
Actually my plan had been to try and add extra's to traincars so that you could possibly have 5 different train cars in one .dff file, but as it turns out...won't work. But I still managed to create a completely 3d, high quality boxcar that you can jump and ride in!
Saturday, July 24, 2010
SF Stadium Project
Hello and Zello!
I recently came up with the idea to replace the stadium in SF with an oval racetrack like the ones you see in Formula-D / Nascar, but when I finished it I ran into a slight problem..
When your inside the 'area' of the SF Stadium, the rest of SA doesn't load properly. So all of the objects and land masses around you start to disappear. Kind of sucks, but because of this I've decided to include the oval-track as part of that new map I'm still creating. New pics and video's of that map should be arriving soon!
I recently came up with the idea to replace the stadium in SF with an oval racetrack like the ones you see in Formula-D / Nascar, but when I finished it I ran into a slight problem..
When your inside the 'area' of the SF Stadium, the rest of SA doesn't load properly. So all of the objects and land masses around you start to disappear. Kind of sucks, but because of this I've decided to include the oval-track as part of that new map I'm still creating. New pics and video's of that map should be arriving soon!
Friday, July 23, 2010
Looking for a vehicle
Hello, a quick shout for any modders out there:
Does anyone have a car that I could tune up? I am looking to make a completely authentic vehicle with 100% custom made parts. Please refrain from sending me cars converted from Juiced 1-2 or Forza. If all goes well I may start doing up more cars and releasing / sharing.
Thank yae's
Does anyone have a car that I could tune up? I am looking to make a completely authentic vehicle with 100% custom made parts. Please refrain from sending me cars converted from Juiced 1-2 or Forza. If all goes well I may start doing up more cars and releasing / sharing.
Thank yae's
Saturday, June 26, 2010
You'll shit yourself over this one
Monday, June 21, 2010
Friday, June 4, 2010
Thursday, June 3, 2010
Wednesday, June 2, 2010
Vertex's Toyota Chaser Prohect Update 3
Sunday, May 30, 2010
Friday, May 28, 2010
Vertex's Toyota Chaser Project Update 2
Here's an update on the car codenamed "CHAYZUR".
What was done today was the rear lights of course! They started out as a major pain in the barse, but after the trim (yes, this was the hardest part) things started to go smoother. In the end, you get that. Turned out a lot better than I thought it would when seeing the un-calculated model!
Also done:
-Finished roof (oh wow)
-Finished hood (ooh ahh)
-Finished Side (front wheel cover)
2 More small notes:
-The rear lights completely consist of vehiclelights128 and vehiclegeneric256 textures =D!
-Hence the name, this is a private car.
What was done today was the rear lights of course! They started out as a major pain in the barse, but after the trim (yes, this was the hardest part) things started to go smoother. In the end, you get that. Turned out a lot better than I thought it would when seeing the un-calculated model!
Also done:
-Finished roof (oh wow)
-Finished hood (ooh ahh)
-Finished Side (front wheel cover)
2 More small notes:
-The rear lights completely consist of vehiclelights128 and vehiclegeneric256 textures =D!
-Hence the name, this is a private car.
Sunday, May 23, 2010
Vertex's Toyota Chaser Project
While Sarah's Sil80 gets riced up in the shop, I thought I would continue work on Vertex's Chaser project.
Completely from scratch, very high detailing (some parts are even being redone for lack of detail...heh?). This will be the third Toyota Chaser ever made for SA, aside from a Very low quality model made long ago, and one from a Japanese guy that was the version with the rounded rear lights, but hopefully! The highest quality.
As you can see, thing's are going pretty good ye?
The plan is to finish the STOCK body, then create a high / med quality interior, and lastly create a Vertex bodykit for Vertex (:0!).
Engine and Rims will be supplied by him in the end, so in those terms, I can slack off
Completely from scratch, very high detailing (some parts are even being redone for lack of detail...heh?). This will be the third Toyota Chaser ever made for SA, aside from a Very low quality model made long ago, and one from a Japanese guy that was the version with the rounded rear lights, but hopefully! The highest quality.
As you can see, thing's are going pretty good ye?
The plan is to finish the STOCK body, then create a high / med quality interior, and lastly create a Vertex bodykit for Vertex (:0!).
Engine and Rims will be supplied by him in the end, so in those terms, I can slack off
Sarahs Sil80 Project Start
While Vertex gets his Toyota Chaser worked on, I side-tracked and started on the Sil80 for Sarah. Atm I am just taking my Onevia, ripping off the back, and starting to scratch model the 240sx's hatch. All of it is in HQ 3d, nothing cheap here Mr.Pilconi!
The front end of my old S13 will be added on to complete the "Sil80" shape. It will be the most high quality Sil80 to come to GTA. Maybe not the most fancy and shiny, but the highest quality and detail, even more than your godly Juiced 2 converts.
The front end of my old S13 will be added on to complete the "Sil80" shape. It will be the most high quality Sil80 to come to GTA. Maybe not the most fancy and shiny, but the highest quality and detail, even more than your godly Juiced 2 converts.
Saturday, May 22, 2010
Tierra Robada Addon
Here are 2 pics of VERY early development of what will become:
The plan is to create a road that branches off just before turning onto the SF Silver bridge, which goes down the sea level and starts a nice coastal drive along a white sand beach with palm tree's and whatever else. After driving down there, you enter a small fishing village with an older Italian theme to it. There will be a bit more of the coast before you enter a more tree-filled area with a Canadian / Pine n' Spruce feel to it, which leads into the touge.
This touge hopefully will not be like any other. It will have nicely curved roads, perfect for drifting; it will go both up and down while you drive across it, meaning there is no "Top" or Uphill / Downhill. It will rise pretty high, fall, rise a bit again, then go back down the sea level with twisty roads until it straightens out a bit more, into yet another beautiful white sand beach all the way underneath the Red SF bridge, where it connects to the city near Jizzy's Pleasure domes.
Yes, this is a major project, but I hope, hope hope I can provide this one to be finished and shared with everyone!
The plan is to create a road that branches off just before turning onto the SF Silver bridge, which goes down the sea level and starts a nice coastal drive along a white sand beach with palm tree's and whatever else. After driving down there, you enter a small fishing village with an older Italian theme to it. There will be a bit more of the coast before you enter a more tree-filled area with a Canadian / Pine n' Spruce feel to it, which leads into the touge.
This touge hopefully will not be like any other. It will have nicely curved roads, perfect for drifting; it will go both up and down while you drive across it, meaning there is no "Top" or Uphill / Downhill. It will rise pretty high, fall, rise a bit again, then go back down the sea level with twisty roads until it straightens out a bit more, into yet another beautiful white sand beach all the way underneath the Red SF bridge, where it connects to the city near Jizzy's Pleasure domes.
Yes, this is a major project, but I hope, hope hope I can provide this one to be finished and shared with everyone!
Monday, May 17, 2010
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